

But unlike all the on-screen characters, the player character is never showcased on the Rite fields, as he/she is the reader, one of the few literate creatures, capable of comprehending the world of Pyre, and the only one who can forge the hypothetical key to salvation. As Pyre is all about defeating other competing groups of exiles, who just like the protagonist, have been sent to purgatory, and are forced to defeat all who stand in their way, in order to reach the gates of the ultimate salvation. The core of Pyre, is situated within its Rite-centric gameplay. As at is not just a real-time action game, but one which favours tertiary goals, over primary combat. But in reality, Pyre has more in common with Rocket League, than it does with X-com. As all on-screen characters are surrounded by colourful circles, which resemble tiles. Pyre, from screen-shoots and promotional materials, resembles a turn based title. However, it looks like Supergiant Games, for the first time ever, has hit the sweet spot in terms of balance with their most recent title, Pyre.

And just like all the other pretty, pseudointellectual titles such as John Blow’s The Witness, they felt shallow, uninteresting, and in-turn one felt exhausted whenever exposed to them for a longer duration of time. Supergiant Games’ titles sound, and look great, but lack the substance which ultimately makes them whole. Yes – Bastion and Transistor were pretty, and fairly unique, but in search of individuality, the developer has sacrificed a lot in terms of quality of other features. I personally, have never understood the hype behind Supergiant Games, and their titles.
